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John Pearce

Pinky Dinky Doo - 5 views

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    Pinky Dinky Doo harnesses the power of television, print, and interactive media to promote reading and imaginative storytelling. To achieve this, Pinky invites children to participate in funny and fantastic stories, games, and songs that support critical early literacy skills.
Rhondda Powling

Free Sound Clips | SoundBible.com - 4 views

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    SoundBible.com offers free sound clips for download in either wav or mp3 format. They offer free and royalty free sound effects and clips for video editors, movie scores, game designers, and weekend sound warriors.
Rhondda Powling

Gooru - 2 views

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    You can use Gooru to search for rich collections of multimedia resources, digital textbooks, videos ,games and quizzes created by educators in the Gooru community is free (of cost and ads) and developed by a 501(c)(3) non-profit organization whose mission is to honor the human right to education.
Rhondda Powling

A Simple Guide to All That Teachers Need to Know about Digital Citizenship - 6 views

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    Post from @medkh9 "Digital citizenship is a key component of the technology and media literacy. We should not only teach our students how to be  good citizens in the real physical world  but how they can be good netizens of the online world  as well.Today's learning requires alot of use of technology and most imprtant of all, our students are using technology on a daily basis- text messaging, blogging, Facebooking, Twittering, watching videos, gaming and networking. They live in two different but interconnected worlds. What they do online can have a severe repercussions on their real life if not properly instructed on digital safety issues and this is where digital citizenship fits in."
Kerry J

What is 'competence' and how should education incorporate new technology's tools to gen... - 3 views

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    This paper addresses the competences needed in 21st century life especially in relation to civic participation, and the educational requirements to foster them in young people. New technologies are widely used by young people for informal social interaction, video game-playing and giving voice to their views. Incorporation of these practices into the classroom has been fairly slow, despite their manifest potential for promoting agency and civic engagement. The paper argues that this is in part due to the need for a cultural shift in education to accommodate them. Currently, many competences young people will need for the future world of interactive technology and 'bottom-up' information, communication and democracy are mainly being developed through informal practices. These competences, which include adaptability, managing ambiguity, and agency are discussed in relation to civic participation. 
Rhondda Powling

Canadian Adaptations of Shakespeare Project - 1 views

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    The Canadian Adaptations of Shakespeare Project attractively displays the text of Shakespearean plays, enhanced with definitions, images, audio and video to support and enhance reading of the play. The Canadian site has many extraordinary curricular features (and a couple of cool games!) including The Learning Commons offers a bounty of guides and courses.
dean groom

KidZui, The Internet For Kids - 0 views

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    Over a million kid-friendly games, websites, pictures, and YouTube videos reviewed by parents like you.
John Pearce

Baltimore Public County Schools 23 Things Wiki - 0 views

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    This series of tutorials is brought to you by Baltimore County Office of Library Information Services. On the wiki you will encounter the tools of the new Internet: Web 2.0 tools that are bringing our students in touch with the entire world through social networking, video, audio, and gaming sites. There are nine tutorials, each of which focuses on two - three Web 2.0 applications so there are 23 Things for you to do. There are many places for you to explore, experiment with, and think about creative ways to use this in your library or to collaborate with classroom teachers.
Steve Madsen

How the iPhone Could Reboot Education | Gadget Lab | Wired.com - 0 views

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    "How do you educate a generation of students eternally distracted by the internet, cellphones and video games? Easy. You enable them by handing out free iPhones - and then integrating the gadget into your curriculum."
Rhondda Powling

My Wonderful World -- Give Kids the Power of Global Knowledge - 6 views

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    This is an good resource for geography teachers and geography students. My Wonderful World provides a host of great ideas, lesson plans, games, videos, and visual aids for teaching and learning geography.
John Pearce

Apple Engine - 6 views

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    A google custom search engine that returns results under a range of tabs including lesson plans, printables, practice, videos and games.
John Pearce

iLearn - Home - 0 views

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    "With support from the Governor 's Productivity Investment Fund and the Virginia Department of Education, Radford University and participating schools in southwestern Virginia are exploring how the iPod Touch can be used to enhance effective teaching and learning. As school systems struggle with how best to deal with this cultural and technological shift, it is highly likely that the technology will continue to progress towards more powerful, wireless handheld computers that can deliver high quality, multimedia, computer processing power. " This site has links to games that have been developed as well as videos of iPods in use in schools.
Lisa Dumicich

Alice.org - 0 views

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    Alice is an innovative 3D programming environment that makes it easy to create an animation for telling a story, playing an interactive game, or a video to share on the web. Alice is a teaching tool for introductory computing. It uses 3D graphics and a drag-and-drop interface to facilitate a more engaging, less frustrating first programming experience.
Tony Searl

Hanging Out, Messing Around, and Geeking Out - The MIT Press - 4 views

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    Integrating twenty-three different case studies-which include Harry Potter podcasting, video-game playing, music-sharing, and online romantic breakups-in a unique collaborative authorship style, Hanging Out, Messing Around, and Geeking Out is distinctive for its combination of in-depth description of specific group dynamics with conceptual analysis. This book was written as a collaborative effort by members of the Digital Youth Project, a three-year research effort funded by the John D. and Catherine T. MacArthur Foundation and conducted at the University of California, Berkeley, and the University of Southern California.
Chris Betcher

Alice.org - 5 views

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    Alice is an innovative 3D programming environment that makes it easy to create an animation for telling a story, playing an interactive game, or a video to share on the web. Alice is a teaching tool for introductory computing. It uses 3D graphics and a drag-and-drop interface to facilitate a more engaging, less frustrating first programming experience.
shoaibhashmi

Mirillis Action 3.10.0 Crack With Full Activation Key 2019 Mac/Win - 0 views

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    Mirillis Action 3.10.0 Crack is a superb quality in desktop HD video gaming and also enable you record musics, capture screenshots & comments
John Pearce

Spongelab | A Global Science Community | Home page - 3 views

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    "Spongelab Interactive is a group of scientists, teachers, animators, artists, and programmers passionate about science education. We believe that cutting-edge technology and stunning interactive media should be available to everyone, regardless of fiscal constraints. Most of the content on our site is free. Like what you see? It's yours. To use anything identified as premium (usually full games, interactives or case studies) you can: Redeem the credits you have earned while using our site - each piece of premium content is marked with a "P" and can be redeemed when you select it from the search results page Buy a bank of credits through our PayPal ordering system - In the My Profile area, order blocks of credits in the Buy Credits section. Purchase a Site License - Get access to all content, unlimited student seats, all for $600 CAD, contact us and we do the rest. "
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